Chapter 3 ready to play!


A demo update has appeared! Command?
->[Download!]
[Escape ;_;]

Silliness aside, lemme go over some of the stuff that's been updated.

-Chapter 3 content available

This might be the most obvious thing to say, considering the title of this blog, but, yes! The main-line content for the game up to the boss fight against Junsuina Waru is complete!

-Day 14 loop

Events on Day 14 event forced players onto Iwayama, and would not let them retreat from it until Daichi-no-hono was defeated. This has been changed to allow players to not only approach Diachi on their own terms, but also not corner players into a position of a GAME OVER without any means of avoiding it outside of restarting from scratch.

-Arcomage edits

A few things to note here. One is the inclusion of victory conditions as part of the UI as outlined in this image. The other thing to note is that winning a game of Arcomage earns the player a Lucky Card. Perhaps that's too good of a reward, but, it'll serve for now. Also, I find it somewhat ironic to win a card from winning... a card game.

-Include calendar of events?

I mentioned this in my previous blog, but, I've put something of a calendar of events together to help me keep track of the goings-on of the game. Eventually, I will use it to modify/create NPC dialog. However, I've sometimes considered including it in the game, making it as spoiler-free as possible? Or maybe making a post, or making a separate tab on the gamepage? Or, maybe I just want some method to allow players to know what day it is without needing to refer to the F9 debug window. Which, itself, shouldn't even be allowed to happen unless the player specifically alters the code to allow it. Either way, I'd like to see some opinions on this.


I kinda feel like I might have forgotten something, such as spelling/grammar corrections, but these is the major changes from last release. Of course, if there are such errors, or bugs that I didn't squash, I would like to hear about them!

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So, let me speak of what plan I have going forward. In respect to organization, I'm kinda thinking of setting aside a file for each of the main characters to keep track of what topics they talk about, on what days, when they are missing from class, and what-not. These files may contain cut-scenes specific to said characters later, but, the general goal here is to have their dialogs change every three or four in-game days.

Though, if there is one exception to the general plan so far, it's Shoko. The reason for that should be fairly apparent for those who have played any version of this game or the Heartache 101 - Sour Into Sweet custom content pack.

This post might technically want to be it's own blog/announcement, but, here it is anyway. The game's main-line content up to the game's conclusion is now available!

However, now comes the optional content. For now, I'm gonna take a break from gammak through the rest of the month. Maybe longer. Whenever I pick this up next, I will probably want to organize the calendar of events that I drew up, with the NPCs that I want to respond to it. Also, while I hope no glitches or bugs exist, I would be receptive to reports of such.

So, while I allowed a loop for Day 14 as far as the "Street" map was concerned, I completely forgot to allow players to return to Iwayama High from the dungeon map! I also rearranged a few things on the "Street" map, but, what I did should not alter the end-user experience in the slightest. Or, at least, that is the intent. I'm half-tempted to throw down a fix for that, plus some Chapter 4 content, but, I might want to hold that back for a bit.

I've still a number of story-skits to write for Chapter 4, and I kinda wanna look at the character that explains Arcomage? Like, I think all that character talks about is the set-up, and not actually how to, you know interact with the mini-game. It's pretty straight-forward, but, I'm the bloody dev. Of course I think it's straight-forward. For example, I know it's possible for players to concede the game before it finishes, but, the method to do so is not discussed in-game. At all.

So, what's the timeframe for this next release of story content, and that nasty little bug I mentioned? Yesterday? Well, Futch-and-Bright. In more seriousness, I would like to see something by the end of the month to accommodate Resurrect the Dying. This might actually be possible, but, plans can, and do, go awry. So, should that fail, I could see a November/December release. Perhaps just in time Christmas? You know, now that I've written it, giving the gift of game absolutely sounds like the kind of thing I would like to aim for!