Demo available!
The demo for Zilif Web has been uploaded! Yaaaaaaaay!
If there is one thing to look out for, it’s Unites. There was one instance where Richard’s Unites were all grayed out, and either nobody else had acted, or I had pressed the cancel button to roll back to him after inputting commands. I was not able to duplicate the error, so I can’t say for sure if this still exists. If there is another situation where Unites don’t do what they should, or, really, any other weird things are going down, let me know.
I will note that there’s some things in this demo release that are absolutely 108% intended. Such as letting players have a full party after being introduced to Jodelle, stores selling every single item that are associated to them, as well as the F9 debug window being allowed to open in a non-test-play environment. There are certainly variables that are kept track by scripts that one cannot manipulate this way. However, when you consider that one could flag bounties as complete and being able to get rewards at Relto Outpost without actually doing them, that’s plenty enough “cheating” enough in my book.
Speaking of those bounties, though, those are the main activity in this release, as the story is as limited as it is. The game has at least three major factions, with one minor faction that’s attempting to branch off from one of the major factions. It’s certainly feasible to allow players to follow faction quest-lines until a certain point where they must make a choice from them. My main point of reference would be Might and Magic 7 - For Blood and Honor on this point. Though, thinking on it a bit, that game might not be a good example of a game with multiple endings where player choice matters in said ending. There are exactly two endings in that game. Even then, the ending is set the moment players make that “dark” versus “light” choice. There isn’t another choice to make for a completely different ending.
I only have vague memories, at best, when it comes to Fallout 3. As for Elder Scrolls games, I barely scraped the surface of Arena, and probably even less so in Oblivion. Forget Skyrim, I never played the thing. I don’t think those games are for me, frankly. Mass Effect, well, that might be a series to study more in depth in, and at least I’ve had the pleasure of playing through the first three titles all the way through twice. Why not a third time? Maybe I’ll not be as much of a Paragon? Naaaaaah.
Anyway, yeah, there’s a bunch of directions this game can feasibly go in! I just gotta figure out which one is best for this game to take, then, as it is said on Spaceballs, prepare to just go!
Get Zilif Web
Zilif Web
Might & Magic + Suikoden + Wild Arms = this?
Status | In development |
Author | MarrendReikan |
Genre | Role Playing |
Tags | Fantasy, Male protagonist |
More posts
- Cleaning up the code33 days ago
- From the depths of the abyss34 days ago
Comments
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I’m not sure what options exist (if any) on this platform to update a pre-existing download on this platform. That aside, I’ll hold off maybe another week or so before attempting to push an update to the demo.
Well, I didn't expect such... Techno music like Weird and Unfortunate battle music! LukHash sure feels familiar. Was it in one of the dungeons? Hmm.
Is Potions healing 50% instead of 25% as stated, supposed to happen? Actually, more than 50%? 332 to 709, is healing 377 where max is 711... Is this a "Heal a percentage and a fixed bit like EBF / Weird?" https://tvtropes.org/Main/PercentBasedValues
Panacea: resotres > restores
Also, it's "Soldier", not "Soilder". Took me a few battles to see it heh.
I wonder what happens if I win against the Dark Sun Bandits. With how strong enemies are and that I can fight one Soldier at a time, along with Blind, grinding is possible... LV 3 after less than 13 minutes of game time. Probably can take down 1 Bandit if one misses like my second or third try, at LV 4.
Looking at the database entry, Potions were healing 25% + 200 health. So, at level 1, it would restore 350 HP to Richard. When he’s level 2, it would be 377, 405 at level 3, and so on. The flat value was likely a left over from when I was considering such items originally. I just plum forgot to remove that portion of the effect when I switched to percentile-based restoration. These things happen! I’ll be double-checking the other consumables for this as well.
Players would only get one Lucky Card during the opening sequence, and the best encounter to use it during that sequence (outside of the Dark Sun Bandits, themselves), would be a two Soldier encounter. The frequency of that encounter should be about the same as the one Soldier encounter. The cancel cost of either encounter should be the same, as they would effectively have the same average level.
All those factors aside, grinding out enough levels to actually beat the Dark Sun bandits wasn’t a test of patience I was willing to attempt myself. Nothing special happens should a player win that encounter, but, it’s also largely considered a corner case at best that players could win it to begin with.
Edit: Thanks again for the spelling corrections! As an additional aside, WAUTAH introduced me to LukHash through “Another World”, which, I think played during the school section, or thereabouts? It has been some time. That said, “Hongdae” was a track I used in Bunker 9 at least. Maybe another game?
Thanks for responding! Yeah, levelling up enough to beat the Bandits would be at least LV 5, a.k.a 30+ minutes of grinding IIRC. Not gonna do it unless they give tons of EXP, like 10K+?
Gonna check out the Bunker! Demon portals! Woo! Lol https://lukhash.bandcamp.com/album/magic-gateway
Oh, can't run on Windows 10? Wow, lucky I have Windows XP... somewhere? EDIT 2: Actually gotta allow it past security checks first. Tons of references! Fun! Loud!
https://lukhash.bandcamp.com/album/hongdae-single
And Another World comes from here... https://lukhash.bandcamp.com/album/the-other-side
Maybe I was thinking of Arcade Journeys with its speaker... Eh. Weird uses 6 different LukHash songs and none are Hongdae so maybe it was something else else like Luxaren Allure. Whatever, good music! Thanks for motivating me to find links, and woo some LukHash stuff is free!
Gonna play this and actually continue the plot after lunch or something! Breakfast now lol
The tracks I recall from Luxaren Allure would be from Monster Cyborg. Most notably “Anti-Social” (title screen), “Assault Girl” (combat theme), and “Night Staker” (one of the dungeons).
I forgot to include the very rough map drawn in Paint. At least there’s signposts to help players navigate the world, and get to where they want to go!
Woo! Demo! Solving computer problems elsewhere, so probably gonna play this later...
How short's the demo?
It might depend on the player! If one’s goal is to see the Unite variations, that probably won’t take too-too long? If one’s goal concerns Runes, a few interesting/advanced ones are equipped on the later-game characters, for what that is worth to such players.