End in sight


I wanted to make a (hopefully) more visable update on the progress on this game’s development. The writing has gotten to a point where the party consists of everyone except Sue Yoril. I’ve switched to implementing the various cut-scenes involved, which have consisted of making extra maps.

Once the in-game implementations have “caught up” to the writing, I’ll be doing a round of playtesting. With any hope, everything flows as it should. Regardless of what, if anything, still needs to be fixed, or otherwise revised, I’ll want to take a small break before heading right back into it. At which point, I’ll be looking at Sue joining the party, and moving toward the end of the game.

Has it only been one year? I mean, it will be by next month, and I doubt I’ll release before that. Still, it feels longer, than that you know? I’m extremely thankful for what downloads this game does have, and for the people who have been following since the beginning, even if silently. As for what could be next? I can’t say for sure. I’ve considered moving over Cages of Gold from the RMN archive to here, or at least make some kind of code repository here, but, I can’t say “new game” is among my chief considerations.

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Bit of an update on this. The in-game implementations are up to the point where the party consists of everyone except Sue! There was at least one attempt of a “low-level” run in regards to playtesting, and I think it might be possible to get to that point as low as the mid 30’s? Having 40 max ECN (achievable when your party’s average level is 31) certainly helps in cancelling the larger encounter costs in the right-most maps, which is where Camp Kupva and Ferdil lie. Player’s won’t “need” to access Huil Wood or Bisha Palace for this type of run, but, having access to the best weapons and armor that Bisha Palace provides can be a benefit.

That aside, the game will eventually ask players to visit Huil Wood, and lands beyond that of the map grid the game’s established for them so far. It’s possible the “low-level” run up to when Sue joins can be as low as 41 (when players achieve 50 max ECN), but, I can’t say for sure until the game actually gets there.

Of course, the writing has to get there too, but, I did promise myself a bit of a breather/break. With the holidays right coming up soon, it might be until early January that I even start that? We’ll see!

As something of an addendum that I forgot to mention that may be of interest is a revision on the Encompassing Rune. It didn’t feel quite right for it to be missing out on the status removal spells. For what it is worth, those were part of the “healing” package that the simpler healing-type runes typically taught.

The price was moved to 5000. This was done mostly as a point of comparison to the Angel Rune. Even if the Encompassing Rune didn’t include the status removal spells, the two Runes granted a very similar set of spells.

You know, in a certain way, I kinda wish Eiyuden Chronicle: Hundred Heroes did what I’m doing here with the spell Runes? Maybe not the whole “characters have exactly two slots” thing, but the way Runes progressed as they “leveled”? I dunno, my memory is probably off, as it’s been maybe a year or two since I’ve played it. However, I seem to recall a level 2 Rune only having level 2 spells? I can’t recall if I ever had a level 3 Rune, but, I’ll cut off the Eiyuden Rune-related rant here.

Good luck gam mak and may you pace yourself well!